Heyho
I have a little issue with my countdown written in Ember. More precisely in stopping my counter when it hits 0.
First of all... I'm using
Ember Version
DEBUG: Ember : 1.12.0
I've created a 'service' Class with some simple methods to handle the countdown process.
interval: function() {
return 10; // Time between polls (in ms)
}.property().readOnly(),
totalTime: function() {
return 5000; // Total Time (in ms)
}.property(),
timeDiff: 0,
timeLeft: function() {
return Math.floor((this.get('totalTime') - this.get('timeDiff')) / 1000);
}.property('timeDiff'),
hasFinished: function() {
return this.get('timeLeft') === 0;
}.property('timeLeft'),
// Schedules the function `f` to be executed every `interval` time.
schedule: function(f) {
return Ember.run.later(this, function() {
f.apply(this);
this.set('timer', this.schedule(f));
}, this.get('interval'));
},
// Starts the countdown, i.e. executes the `onTick` function every interval.
start: function() {
this.set('startedAt', new Date());
this.set('timer', this.schedule(this.get('onTick')));
},
// Stops the countdown
stop: function() {
Ember.run.cancel(this.get('timer'));
},
onTick: function() {
let self = this;
self.set('timeDiff', new Date() - self.get('startedAt'));
if (self.get('hasFinished')) {
// TODO: Broken - This should stop the countdown :/
self.stop();
}
}
CountDown with Ember.run.later()
I'm starting the countdown within my controller (play action). The countdown counts down as it should but it just doesn't stop :(
The self.stop() call in onTick() just doesn't do anything at all...
I tried to stop the countdown with an other action in my controller and that is working as it should :/
Any ideas how to solve that problem??
Cheers Michael
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